![]() Unfortunately, while we are more than happy to release our unofficial build for Linux enthusiasts, we don’t have plans for an official Linux release at this time. I reached out to the developer asking if there were any plans to bring the game officially to Linux in any form and got the following reply: Outside of the fullscreen Unity bug (which is prevented by default because the game launches in windowed mode), I haven’t encountered a single technical issue. These aren’t directly backed by the development team and is pretty much distributed as-is. Since late last year, unofficial Linux builds have been available in the Hex forums. I can't really say if the competitive mode is properly balanced as I've spent most of my time engrossed with the single player content. There’s also an auction house where players can buy and sell cards with the in-game (non-premium) currency, so building the deck you really want isn’t too onerous. Hex is also a free to play game with somewhat familiar mechanics of getting drops from playing against other players as well as levelling up in the campaign mode. In the little that I've seen of the lore and world, it's been somewhat interesting to learn about and to adapt my deck and strategies to all sorts of different scenarios. Sure, there's still staples like elves and humans but there's also more atypical factions like evil rabbits and nomadic coyotes. It's a colorful world filled with all sorts of creatures and types of cards, with the occasional interesting twist on how their fantasy creatures are represented with the types of mechanics they prefer. I’ve already lost a few hours enjoying the different challenges and discovering the interesting mix of RPG elements that you get to play around with with your avatar. Perhaps more interestingly, at least to people like me who prefer playing on their own, Hex also features a campaign mode for singleplayer exploits. Hex borrows a lot from the very successful Magic: The Gathering card game (so much so they settled a lawsuit with Magic owner Wizards of the Coast) but adds its own little twists and updates that take advantage of the digital-only format of the game. I’ve played a lot of TCGs in my day and have been around a lot of people who are obsessive about them so I always appreciate trying out a different take on the genre. Retrieved 10 December 2015.YouTube videos require cookies, you must accept their cookies to view. Archived from the original on 29 October 2015. ^ "Wizards of the Coast, Cryptozoic Entertainment and Hex Entertainment settle intellectual property infringement lawsuit".^ "Wizards of the Coast Files Complaint Against Cryptozoic Entertainment and Hex Entertainment for Copyright, Patent and Trade Dress Infringement".^ Check Out These Exclusive Hex: Armies Of Myth Preview Cards.^ "Hex MMO Trading Card Game by Cryptozoic Entertainment".HEX: Card Clash announced for PS4,, August 23, 2017. The game was shut down and closed permanently in December 2020. As a digital TCG, it featured unique features, such as being able to modify cards pre-match and transform cards during the match. As of May 2015, the game was available on PC in an early access phase and clients for iOS and Android were being worked on. In April 2014, the game went into Closed Beta, which included all Kickstarter backers as well as so-called "Slacker Backers", with new players being invited to join in the following months. Hex: Shards of Fate started Closed Alpha testing on October 8, 2013. The game was officially released on January 26, 2016, and was playable on Windows, OS X and iOS. As of October 28, 2013, Hex was the 11th most-funded video game on Kickstarter. It was funded via Kickstarter, and raised US$2,278,255 while its campaign was active. It is the first game in the MMOTCG genre. HEX: Shards of Fate ( Hex, Hex TCG or Hex: Card Clash) was a massively multiplayer online trading card game (MMOTCG) by Cryptozoic Entertainment.
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